Interactive

The 3D Studio

Four teaching models built to be turned, pulled apart and questioned. They are simulations of sequence, proportion and consequence — not photographs of real equipment, and not a substitute for opening a hive.

These are educational simulations

Every model here is built from geometric primitives and a stated set of assumptions. Results are illustrative. Actual beekeeping depends on your colony, your climate and your local regulations, and the figures a simulator produces should never override what you see in the box.

Hive Builder
3D interactive

Hive Builder

Assemble a hive component by component and get the bill of materials.

4 controlsLaunch

How they work

Built to degrade, not to break

The three 3D models need WebGL. Where a device cannot provide it — an older browser, a locked-down machine, a phone that has opted out — each simulator falls back to a static illustrated sequence that carries the same information and the same figures. The health analyzer uses Canvas 2D and runs almost anywhere.

Nothing on this site loads a 3D library until you reach a page that needs one. The home page, every tool page and every article load without it.

On a small screen

The 3D tools default to their static reference version on phones, with a button to load the full model if you want it. That is a deliberate choice — a 670 KB library over a mobile connection is a poor trade for a teaching diagram.

Performance budget

Under 15,000 triangles per scene, textures capped at 2048 px, pixel ratio limited to 1.75, and the render loop parks itself when a canvas scrolls out of view.

Reduced motion respected

If your system asks for reduced motion, auto-rotation, bee flight, liquid flow and the season playback all stop. The models stay fully usable.

Exportable output

Each simulator can write its result to a file — an inspection record, a bill of materials, an extraction batch log or a colony analysis. Generated locally, in your browser.